Mess Hall is a multiplayer food fight. Each day you get a handful of actions — spend them throwing food at rivals, running schemes, or sitting down with Guido for a hand of blackjack you'll almost certainly lose. Score points on hits. First to 2,500 wins. Games last days to weeks, depending on how much everyone hates each other.
Every day your action clock resets. Find money — riskier spots pay more, if you make it back. Load your tray, then throw food at people you've decided to dislike. Lay low if the heat's on. In between: spy on rivals, place bounties, rob someone's lunch money, or snitch on a classmate for reasons you've convinced yourself are honorable. Guido's table is always open. He's never lost. That's not a warning.
Every attack is a tradeoff. A Lob is safe; a Spike hits harder but has a real chance of going sideways. Armor absorbs damage — break it and your target's exposed. String together consecutive hits for a combo bonus that compounds until someone stops you. Take enough damage and you're knocked out: go home, clean up, back in play tomorrow.
As you play across games, the cafeteria keeps a record of what you've done. Milestones unlock real dessert recipes from acclaimed chefs and beloved traditions — collected on your Just Desserts page, printable, yours to keep.
You won't know what triggers an unlock until you've earned one. That's the point.
There are eight. How many will you earn?